‘ 200 ‘ 27010W$~"Ok.": 13010:‘ 27010 7:‘ 27010 ‘ 13010 ¤# ¤ ============================#¤ I I#¤ I THE ISLAND OF ARTUAN I#(¤ I I#2¤ I (C) B.S.BLATCHFORD I#<¤ I JUNE 1984 I#F¤ I I#P¤ ============================#Z¤ I I#d¤ I THE CHURCH CRYPTS I#x¤ I I#‚¤ ============================Œ¤È“ ACT%~0 s "ADVENIOA"Üÿ 15,6:ÿƒ 6æˆ ãD(X)~Õ(X)t1 ð 13140 þ“ LC~34 s A~é: "ADVIOAP1")“ LC}~35 z LC~47 s A~é: "ADVIOAP2" “ LC}~81 s A~é: "ADVIOAP4" b 26010¼¤ ´´´´ Print position'Æ 24010:“ KILLED s 14010 10110è¤ ´´´´ Get command&ò 13120: 13120:”" ? ";C$: 13140ü 28230:BH%(LC)~1:A~é2P~0: J~1 r Ï(C$):“ Þ(C$,J,1)~" " z P~0 s P~J#› J:“ P~0 s A$~C$:B$~"":‘ 1040" A$~Þ(C$,1,Pu1):B$~Þ(C$,Pt1,5)(A$~Ý(A$t" ",5):B$~Ý(B$t" ",5)*T$~A$: 10040:W1~W:T$~B$: 10040:W2~W$“ W1}0 s W1~CMN%(W1).“ W2}0 s W2~CMN%(W2)8“ W1~20 { W1~64 s W1~W2B“ W1~0 s 10160:‘ 1010G¤ ´´´´ Simple movementL“ W111 s 1210Q¤ ´´´´ Keyed movementV“ W120 s 3010`¤ ´´´´ Branch to commandsj W1u20 ‘ 4310,4910,4210,5110,5310,5510,25010,4020,6210,6410,6610,8010,4110,5710,7210,7410,5810,5910,6010,1190r~ W1u40 ‘ 8490,8530,8410,8450,8570,8610,8910,7910,7610,9010,8810,9410,1190,1190,9210,9310,9510,9610,9660,9110-’ W1u60 ‘ 1190,9710,9810,1190,9860,13510œ“ W1~216 s 8710¦ 10160:‘ 1010°¤ ´´´´ General movement(ºNX~MAP%(LC,W1):“ NX}0 s LC~NX:‘ 510\Ä“ NX~u1 s W$~"I don't advise walking into the sea as you are very likely to drown.":‘ 6?Γ NX~u2 s W$~"The mountainside is too steep to climb.":‘ 6Ф ´´´´ Special movement$ÚW$~"You can't go that way.":‘ 6¸ ¤ ´´´´ Other movement 10160:‘ 3" ¤ ´´´´ Other General commandsª¤ ´´´´ LOOKr´“ LC}35 z LC}50 z LC}131 z (LC99 { LC}119) z (ç LAMPALIGHT { ç LAMPHERE) s W$~"It's pitch black here.":‘ 6?¾BH%(LC)~0: 24010:“ KILLED s 14010 BH%(LC)~1: 10110:‘ 3¤ ´´´´ End%¢ "Are you sure (Y/N) ? ";:C$~ä$ ¢ C$“ C$}"Y" z C$}"y" s 1010 "‘ 14010h¤ ´´´´ INVEN&rF~0: J~1 r 44:“ OP%(J)~0 s F~Ft17|› J:“ F~0 s W$~"You're not carrying anything.":‘ 6†W$~"You are carrying": 7" J~1 r 44:“ OP%(J)}0 s 4270DšW$~OS$(J):“ F}~3 s W$~W$t",": “ F~2 s W$~W$t" and": W$~W$t"."¤ 7:F~Fu1 ®› J:‘ 3̤ ´´´´ GET(Ö 10220:“ OB~0 s W$~"Get what?":‘ 67à“ OP%(OB)~0 s W$~"You're already carrying it.":‘ 68å“ OP%(OB)}0 z OP%(OB)}LC s W$~"It's not here.":‘ 6zê OBN ‘ 4600,4600,4600,4600,4390,4600,4420,4600,4600,4600,4600,4600,4600,4440,4600,4530,4540,4550,4600,4570,4580,4490 ô‘ 4600 !¤ SPIKE&“ OB~9 s 4600<0“ LC~60 s W$~"You can't pull it out of the ground.":‘ 6S:“ OB~29 s OP%(29)~u1:OP%(9)~LC:‘ 4600 OP%(30)~u1:OP%(9)~LC:OP%(11)~LC:‘ 4600 ?¤ ROPE=D“ OB~11 s 4600 OP%(30)~u1:OP%(29)~LC:OP%(11)~LC:‘ 4600I¤ JEWELLRY!N“ GUARDDOG~0 { LC}44 s 4600*PW$~"The guard dog is in the way.":‘ 6 S¤ DAGGER6X“ LC}64 { OP%(OB)}u1 s 4600: “ SARC2}1 s 4470ibW$~"As you reach to get the shining dagger, the skeleton rises and hovers nearby, looking menacing."lSARC2~3:SKEL2~2:‘ 6v“ SKEL22 s 4600O€W$~"The skeleton dodges out of the way as you reach for the treasure.":‘ 6 …¤ CROWNŠ“ LC}51 { SARC1}1 s 4520p”W$~"As you reach for the golden crown, the skeleton rises and vanishes into the gloom.":SARC1~3:SKEL1~1:‘ 6¨“ SKEL12 s 4600: 4480­¤ STEEL SWORDc²“ LC~66 z HILT2~0 s W$~"I think you're meant to follow King Arthur's example here.":‘ 6 4600·¤ RUSTY SWORDc¼“ LC~62 z HILT1~0 s W$~"I think you're meant to follow King Arthur's example here.":‘ 6: 4600 Á¤ ROBE/Æ“ OP%(OB)~LC s W$~"You can't find it!":‘ 69Г LC}52 { NAKED s 4600: OP%(OB)~LC:NAKED~u1:‘ 4600 Õ¤ RUGGÚ“ LC~65 z BASILISK~0 s W$~"The basilisk is in the way.":‘ 6: 4600 ߤ SWAGä“ LC}48 { THIEF}0 s 4600–æTHIEF~1:W$~"As you reach for the bag of swag, the statue springs to life, gives you a furtive look and disappears into the gloom.":OP%(26)~69:‘ 6î¤ ROUTINE GET,ø“ OP%(OB)}LC s W$~"It's not here.":‘ 6F“ WTtOW%(OB)}8 s W$~"You're carrying too much to pick it up.":‘ 6 WT~WTtOW%(OB):OP%(OB)~0:‘ 4$¤ ´´´´ PUT(. 10220:“ OB~0 s W$~"Put what?":‘ 648“ OP%(OB)}0 s W$~"You're not carrying it!":‘ 6BOP%(OB)~LC:WT~WTuOW%(OB)V‘ 4ì¤ ´´´´ FILL.ö“ W2}201 z W2}202 s W$~"Fill what?":‘ 6< 10220:“ OP%(OB)}0 s W$~"You're not carrying it.":‘ 6 “ OB3 s 5170*“ OB}3 s W$~"It's already full.":‘ 6B“ LC}1 z (LC4 { LC}17) s W$~"Fill the flask with what?":‘ 6,(W$~"You fill the flask with water.":‘ 672“ LAMPFULL}0 s W$~"It's already full of oil.":‘ 6O<“ OP%(4)~0 s OP%(4)~u1:OP%(3)~0:LAMPFULL~u1:W$~"You fill it with oil.":‘ 6(FW$~"There's no oil round here.":‘ 6´¤ ´´´´ EMPTYB¾“ W2}201 z W2}202 s “ W2}236 s W$~"Empty what?":‘ 6: 5370<È 10220:“ OP%(OB)}0 s W$~"You're not carrying it.":‘ 6*Ò“ OB~3 s W$~"It's already empty.":‘ 6EÜW$~"You empty the flask onto the ground":OP%(OB)~u1:OP%(3)~0:‘ 6<ú 10220:“ OP%(OB)}0 s W$~"You're not carrying it.":‘ 6+“ OB~38 s W$~"It's already empty.":‘ 6JW$~"You empty the decanter onto the ground.":OP%(37)~u1:OP%(38)~0:‘ 6|¤ ´´´´ LIGHT-†“ W2}0 z W2}201 s W$~"Light what?":‘ 6CW2~201: 10220:“ OP%(OB)}0 s W$~"You're not carrying it.":‘ 6+š“ OB~2 s W$~"It's already alight.":‘ 6;¤“ LAMPFULL~0 s W$~"The lantern needs oil to burn.":‘ 6.¸LAMPALIGHT~u1:OP%(2)~OP%(1):OP%(1)~u1:‘ 4D¤ ´´´´ EXTINGUISH2N“ W2}0 z W2}201 s W$~"Extinguish what?":‘ 6<X 10220:“ OP%(OB)}0 s W$~"You're not carrying it.":‘ 6/b“ OB~1 s W$~"The lamp is already out.":‘ 6(lOP%(1)~0:OP%(2)~u1:LAMPALIGHT~0:‘ 4¨¤ ´´´´ EAT+²“ W2}0 z W2}219 s W$~"Eat what?":‘ 6:¼“ OP%(15)}0 s W$~"You're not carrying the food.":‘ 6wÆOP%(15)~u1:KILLED~u1:W$~"You eat the food, splutter and choke and discover that the food is poisoned.": 7:‘ 14010 ¤ ´´´´ RUB<“ W2}0 z W2}201 s W$~"If you really want to ....":‘ 6<  10220:“ OP%(OB)}0 s W$~"You're not carrying it.":‘ 6?*W$~"You rub the lantern, but nothing unusual happens.":‘ 6p¤ ´´´´ SAVE5zSZ~é:¢:¢"Enter name of file to save position in"'„” "(with no extension part) : ";C$Ž 28230:C$~C$t".ADV" ˜† C$,FD$"¢ J~1 r NL%:¢# FD$;BH%(J):› J"¬ J~1 r NB%:¢# FD$;OP%(J):› JS¶¢# FD$;BOULDER","STAIRCASE","RATS","CHIEF","GUARDDOG","SARC1","SARC2","FIGHTEROÀ¢# FD$;THIEF","NAKED","HILT1","HILT2","BASILISK","SKEL1","SKEL2","LAMPFULLQÊ¢# FD$;LAMPALIGHT","LAMPLEFT","BRANCH","GOBPRES","TGOB","CDR","CHES1","CHES2FÔ¢# FD$;CHES3","WRAITH","OCTPUS","SIRN","PENT","LC","WT","BN","STL Þƒ FD$ è‘ 140108¤ ´´´´ OPENB“ W2}228 s 62600L“ LC}51 z LC}64 s W$~"It's not here.":‘ 6RV“ LC~51 z (SARC1 z 1)~1 { LC~64 z (SARC2 z 1)~1 s W$~"It's already open.":‘ 6,`“ LC~51 s SARC1~SARC1t1: SARC2~SARC2t1)jW$~"You opened the sarcophagus.":‘ 6t“ W2}251 s 6300~W$~"It's not here.":‘ 6+œ“ W2}252 s W$~"Open what?":‘ 6: 6270¤ ´´´´ CLOSE “ W2}228 s 64600“ LC}51 z LC}64 s W$~"It's not here.":‘ 6T“ LC~51 z (SARC1 z 1)~0 { LC~64 z (SARC2 z 1)~0 s W$~"It's already closed.":‘ 6,(“ LC~51 s SARC1~SARC1u1 SARC2~SARC2u1)2W$~"You closed the sarcophagus.":‘ 6%<“ W2}252 s W$~"Close what?":‘ 6FW$~"It's not here.":‘ 6Ȥ ´´´´ ATTACK€Ò“ OP%(12)}0 z OP%(14)}0 z OP%(18)}0 z OP%(19)}0 z OP%(20)}0 z OP%(21)}0 s W$~"You've got nothing to attack with.":‘ 6GÜ“ OP%(12)~0 { OP%(18)~0 { OP%(20)~0 { OP%(21)~0 { OP%(14)~0 s 6770€æW$~"When the golden sword hits your opponent it breaks into two and falls to the ground.":OP%(21)~u1:OP%(22)~LC:WT~WTu2:‘ 63r“ LC}51 { SARC1}1 { (W2}0 z W2}226) s 6800b|“ OP%(21)~0 s W$~"You kill the skeleton whose body disappears.": 7:OP%(27)~51:SARC1~3:‘ 6820h†W$~"Your attack does no damage, the skeleton rises and vanishes from the room.":SARC1~3:SKEL1~1:‘ 6*“ SKEL1}2 { (W2}0 z W2}226) s 6830[š“ OP%(21)~0 s W$~"You kill the skeleton whose body disappears.": 7:OP%(27)~LC:SKEL1~0u¤“ OP%(21)~0 s W$~"Shortly afterwards your rusty sword smokes and withers away.": 7:OP%(21)~u1:WT~WTuOW%(21):‘ 33®“ LC}64 { SARC2}1 { (W2}0 z W2}226) s 6860b¸“ OP%(21)~0 s W$~"You kill the skeleton whose body disappears.": 7:OP%(18)~64:SARC2~3:‘ 6820hÂW$~"Your attack does no damage, the skeleton rises and stays menacingly close.":SARC2~3:SKEL2~2:‘ 6)Ì“ SKEL22 { (W2}0 z W2}226) s 6900bÖ“ OP%(21)~0 s W$~"You kill the skeleton whose body disappears.": 7:OP%(18)~LC:SKEL2~0:‘ 6820)àW$~"Your attack does no damage.":‘ 6ôW$~"Attack what?":‘ 6 ¤ ´´´´ CLIMB*“ LC}60 s 7240)4“ OP%(30)}60 s W$~"Climb what?":‘ 6‚>LC~81:W$~"You climb down the rope and avoid the shapened steel spike when you reach the bottom of the pit.": 7: 13140:‘ 510HW$~"Climb what?":‘ 6è¤ ´´´´ WHIPòW$~"Whip what?":‘ 6°¤ ´´´´ TOUCHº“ W2}227 z W2}230 s 7670`Ä“ LC~48 z THIEF~0 { LC~49 z FIGHTER2 { LC~65 z BASILISK s W$~"It feels like stone ...":‘ 6JΓ LC~52 z NAKED~0 s W$~"You feel a cloth robe covering a statue.":‘ 6[Ø“ LC~52 s W$~"If you really want to ...":‘ 6 7650 “ W2~0 s 7670(ìW$~"I can't see a statue here.":‘ 6ö“ W2}226 s 7760“ LC}51 { SARC1}1 s 7710` W$~"After touching the skeleton, it rises and vanishes into the gloom.":SARC1~3:SKEL1~1:‘ 6“ LC}64 { SARC2}1 s 7740F(W$~"After touching the skeleton, it rises and hovers nearby.": 72SARC2~3:SKEL2~2:‘ 32<“ SKEL12 z SKEL22 s W$~"What skeleton?":‘ 66FW$~"The skeleton avoids you as you approach.":‘ 6.PW$~"You find nothing peculiar there.":‘ 6ܤ ´´´´ PULL6æ“ W2}0 z W2}208 z W2}246 s W$~"Pull what?":‘ 6ð“ LC}62 s 7950;ú“ HILT1 s W$~"The sword has already been removed.":‘ 6`W$~"You pull out an old rusty sword which you place on the ground.":OP%(21)~LC:HILT1~u1:‘ 6“ LC}66 s 7990;“ HILT2 s W$~"The sword has already been removed.":‘ 6‘"W$~"You pull out a sharp steel sword which has the word 'Rotceh' inscribed on the blade. You place it on the floor.":OP%(20)~66:HILT2~u1:‘ 66W$~"Pull what?":‘ 6@¤ ´´´´ THROW"J“ W2~0 s W$~"Throw what?":‘ 6<T 10220:“ OP%(OB)}0 s W$~"You're not carrying it.":‘ 6n^“ OB}12 z OB}18 s W$~"It flies through the air and hits the ground with an almightly crash.": 7: 8050`h“ OB}18 s OP%(OB)~LC:WT~WTuOW%(OB):‘ 3: W$~"The shining dagger returns to your hand.":‘ 6r“ LC}51 { SARC1}1 s 8180^à“ OB~18 s W$~"You kill the skeleton whose body disappears.": 7:OP%(27)~LC:SARC1~3:‘ 8040XêW$~"The axe does no damage. The skeleton rises and vanishes from this room.":‘ 8040ô“ SKEL1}2 s 8200^þ“ OB~18 s W$~"You kill the skeleton whose body disappears.": 7:OP%(27)~LC:SKEL1~0:‘ 8040  ‘ 8220? W$~"The weapon hits the far wall with a clunk.": 7:‘ 8040Ð ¤ ´´´´ ANSPOÚ “ LC}3 z LC}53 s 8640%ä STAIRCASE~1:LC~53:MAP%(33,10)~50uî W$~"You are surrounded by billowing white mist, feel a small tremor and then the mist clears.": 7: 13140:‘ 510ø ¤ ´´´´ OPSNA!“ LC}3 z LC}53 s 8640 !LC~3:‘ 8430 !¤ ´´´´ SPORT*!“ LC}3 z LC}46 s 864074!BOULDER~1:LC~46:MAP%(22,1)~35:MAP%(35,5)~22:‘ 8430H!¤ ´´´´ TROPSR!“ LC}3 z LC}46 s 8640\!LC~3:‘ 8430f!¤ ´´´´ TRANSp!“ LC}3 z LC}130 s 8640z!LC~130:‘ 8430˜!¤ ´´´´ SNART¢!“ LC}3 z LC}130 s 8640¬!LC~3:‘ 84306À!W$~"That's strange, nothing unusual happens.":‘ 6ü!¤ ´´´´ HAMMER."“ W2}0 z W2}205 s W$~"Hammer what?":‘ 67"“ OP%(10)}0 s W$~"You havn't got the mallet.":‘ 65"“ OP%(9)}0 s W$~"You havn't got the spike.":‘ 6&$"OP%(9)~u1:OP%(29)~LC:WT~WTuOW%(9)C."W$~"You hammer the spike into the ground with the mallet.":‘ 6`"¤ ´´´´ TIE+j"“ W2}0 z W2}217 s W$~"Tie what?":‘ 65t"“ OP%(11)}0 s W$~"You havn't got the rope.":‘ 63~"“ OP%(29)}LC s W$~"Tie the rope to what?":‘ 63ˆ"OP%(30)~LC:OP%(29)~u1:OP%(11)~u1:WT~WTuOW%(11):’"W$~"You tie the rope to the spike in the ground.": 7\œ"“ LC~60 s W$~"The rope falls over the edge of the pit and leads to the bottom.":‘ 6: 3Ä"¤ ´´´´ SCORE`Î"W$~"The score will cost you a penalty of 5 points - do you still want to see it (Y/N)?": 7Ø"C$~ä$:¢ C$Ý"“ C$}"y" z C$}"Y" s 3â"BN~BNt5: 145104ì" 13140:W$~"Your score is"tÚ(SC)t" points.":‘ 6(#¤ ´´´´ PLACE"2#“ W2~0 s W$~"Place what?":‘ 67#“ LC}49 s 4910<<# 10220:“ OP%(OB)}0 s W$~"You're not carrying it.":‘ 6NF#“ W2~209 { W2~211 s W$~"That sword doesn't fit in the statue's hand.":‘ 6P#“ W2}210 s 4910`Z#W$~"You place the steel sword in the statue's hand.":FIGHTER~1:WT~WTuOW%(OB):OP%(20)~u1:‘ 6Œ#¤ ´´´´ HECTORB–#“ LC}49 s W$~"That's peculiar, nothing unusual happens.":‘ 6O #“ FIGHTER~0 s W$~"I would place the sword in the statue's hand first.":‘ 61ª#“ FIGHTER~2 s W$~"The fighter has gone.":‘ 6¶´#W$~"The statue turns into a flesh and blood knight and says 'You have released me from my imprisonment. Which single living creature do you want me to kill in repayment?'": 7:¢$¹#¢:” " ? ";C$: 28230:C$~Ý(C$,5)#¾#“ C$~"CHIEF" s CHIEF~u1:‘ 9190%Ã#“ C$~"GUARD" s GUARDDOG~0:‘ 9190-È#“ C$~"THIEF" s THIEF~2:OP%(26)~69:‘ 9190$Í#“ C$~"OCTOP" s OCTPUS~u1:‘ 9190&Ò#“ C$~"BASIL" s BASILISK~u1:‘ 9190"×#“ C$~"SIREN" s SIRN~u1:‘ 9190&Ü#“ C$~"GOBLI" s TGOB~TGOBu1:‘ 9190Xá# 13140:W$~"Hector the knight says 'I can't kill that', and departs.":FIGHTER~2:‘ 6ƒæ# 13140:W$~"Hector the knight says 'I will kill that monster and then depart'. He leaves the room purposefully.":FIGHTER~2:‘ 6ð#¤ ´´´´ SWIMú#W$~"Swim across what?":‘ 6T$¤ ´´´´ ASSEMBLE0^$“ W2}0 z W2}229 s W$~"Assemble what?":‘ 6oh$“ OP%(31)}0 { OP%(32)}0 { OP%(33)}0 { OP%(34)}0 { OP%(35)}0 s W$~"You havn't got all the peices.":‘ 6_r$W$~"Please enter which order you want to assemble the staff, from the base up": 7: 13140Z|$¢: J~1 r 4:¢"Enter colour of segment";Ú(J);" ";:” A$(J):A$(J)~Þ(A$(J),1,5):›: 13140•†$“ (A$(1)}"RED" z A$(1)}"red") { (A$(2)}"GREEN" z A$(2)}"green") { (A$(3)}"YELLO" z A$(3)}"yello") { (A$(4)}"BLUE" z A$(4)}"blue") s 9370l$ J~31 r 35:OP%(J)~u1:›:OP%(36)~0:WT~WTu4:W$~"The parts meld together to form the staff of Artuan.":‘ 6sš$ J~31 r 35:OP%(J)~u1:›:WT~WTu5:W$~"The parts crumble to dust and disappear when assembled in that order.":‘ 6¸$¤ ´´´´ WEAR$Â$“ W2}214 s W$~"Wear what?":‘ 64Ì$“ OP%(23)}0 s W$~"You're not carrying it.":‘ 62Ö$W$~"You put it on when you picked it up.":‘ 6%¤ ´´´´ READ)&% 10220:“ OB~0 s W$~"Read what?":‘ 640%“ OP%(OB)}0 s W$~"You're not carrying it.":‘ 6M:%“ OB~20 s W$~"You read the word "ROTCEH" on the blade of the sword.":‘ 69D%“ OB}39 s W$~"There's nothing to read on that.":‘ 6^N%W$~"The paper has the following message on it: 'In squares go south and east twice'.":‘ 6€%¤ ´´´´ TASOT7Š%W$~"That's peculiar, nothing unusual happens.":‘ 6²%¤ ´´´´ REFLECT<¼%“ OP%(43)}0 s W$~"You're not carrying the mirror.":‘ 6>Æ%“ LC}65 { BASILISK s W$~"If you really want to ....":‘ 6aÐ%W$~"The mirror reflects the gaze of the basilisk which then turns to stone.":BASILISK~u1:‘ 6ä%¤ ´´´´ WAVE[î% 10220:“ OB~0 s W$~"Wave what.":‘ 6: “ OP%(OB)}0 s W$~"You're not carrying it.":‘ 61&“ OB}36 s W$~"Nothing unusual happens.":‘ 6> &W$~"You wave the staff, but nothing unusual happens.":‘ 6H&¤ ´´´´ DRINK4R&“ W2}253 s W$~"If you really want to ....":‘ 6>\&“ OP%(37)}0 s W$~"You havn't got the orange liquid.":‘ 6|f&W$~"You drink the orange liquid and immediately fall into a deep coma - it was nice knowing you!": 7:KILLED~u1:‘ 14010z&¤ ´´´´ UNLOCK„&“ W2}252 s 10000$Ž&W$~"There's no chest here!":‘ 6&'“ W2}251 s W$~"Unlock what?":‘ 6'W$~"It's not locked.":‘ 6.'¤ ´´´´ Match command word8'P~(NW%t1)x2:G~NW%x4B'“ CM$(P)~T$ s W~Î(P):¨L'“ CM$(P)T$ s P~PtGV'“ CM$(P)}T$ s P~PuG`'G~Gx2:“ G}.2 s 10050 j'W~0:¨t'¤ ´´´´ Objects Present'~'F~0: J~1 r 44:“ OP%(J)~LC s F~Ft1ˆ'›:“ F~0 s ¨(’' 13140:W$~"Nearby you can see": 7$œ' J~1 r 44:“ OP%(J)}LC s 10146Dž'W$~OL$(J):“ F}~3 s W$~W$t",": “ F~2 s W$~W$t" and": W$~W$t"." ' 7:F~Fu1 ¢'› J:¨¦'¤ ´´´´ Pardon Messages&°' ãD(4) ‘ 10170,10180,10190,10200$º'W$~"I don't understand ...":‘ 7Ä'W$~"Pardon.":‘ 7!Î'W$~"How now, brown cow?":‘ 7Ø'W$~"Huh?":‘ 7â'¤ ´´´´ Recognise objectGì'“ W2~202 s OBN~2:OB~3u(OP%(4)}u1)u2w(OP%(5)}u1)u3w(OP%(6)}u1):¨)ö'“ W2~201 s OBN~1:OB~1u(OP%(2)}u1):¨(“ W2~203 s OBN~3:OB~7:¨ (“ W2~204 s OBN~4:OB~8:¨L(“ W2~205 s OBN~5:OB~u9w(OP%(9)}u1)u29w(OP%(29)}u1)u30w(OP%(30)}u1):¨(“ W2~36 s OBN~10:OB~14:¨((“ W2~206 s OBN~8:OB~12:¨2(“ W2~207 s OBN~14:OB~18:¨Y<(“ W2~208 s OB~0:OBN~0:W$~"Please re-enter command specifying which sword.": 7:¡:‘ 3GF(“ W2~209 { W2~212 s OBN~15:OB~u19w(OP%(19)}u1)u22w(OP%(22)}u1):¨P(“ W2~210 s OBN~16:OB~20:¨Z(“ W2~211 s OBN~17:OB~21:¨>d(“ W2~212 s OBN~15:OB~u19w(OP%(19)}u1)u22w(OP%(22)}u1):¨n(“ W2~213 s OBN~13:OB~17:¨x(“ W2~214 s OBN~18:OB~23:¨‚(“ W2~215 s OBN~19:OB~24:¨Œ(“ W2~216 s OBN~6:OB~10:¨=–(“ W2~217 s OBN~7:OB~u11w(OP%(11)}u1)u30w(OP%(30)}u1):¨ (“ W2~218 s OBN~9:OB~13:¨ª(“ W2~219 s OBN~11:OB~15:¨´(“ W2~220 s OBN~12:OB~16:¨È(“ W2~222 s OBN~22:OB~27:¨Ò(“ W2~223 s OBN~23:OB~28:¨Ü(“ W2~224 s OBN~20:OB~25:¨æ(“ W2~225 s OBN~21:OB~26:¨ð(“ W2~229 s OBN~29:OB~36:¨ú(“ W2~230 s OBN~24:OB~31:¨)“ W2~231 s OBN~25:OB~32:¨)“ W2~232 s OBN~26:OB~33:¨)“ W2~233 s OBN~27:OB~34:¨")“ W2~234 s OBN~28:OB~35:¨,,)“ W2~236 s OBN~30:OB~37u(OP%(38)}u1):¨6)“ W2~237 s OBN~31:OB~39:¨@)“ W2~239 s OBN~32:OB~40:¨J)“ W2~240 s OBN~33:OB~41:¨T)“ W2~241 s OBN~34:OB~42:¨^)“ W2~242 s OBN~35:OB~43:¨h)“ W2~254 s OBN~36:OB~44:¨r)OB~0:OBN~0:¨È2¤ ´´´´ Print W$ Ò2R$~""Ü2“ LCNTtÏ(W$)~40 s 13060æ2P~41uLCNTð2“ P~0 s ¢:LCNT~0:‘ 13020Cú2“ Þ(W$,P,1)~" " s R$~Þ(W$,Pt1):W$~Þ(W$,1,Pu1): P~Pu1:‘ 13040+3“ LCNTtÏ(W$)~40 s ¢ W$;:LCNT~0:‘ 13090*3“ LCNTtÏ(W$)~39 s ¢ W$:LCNT~0:‘ 13090 3¢ W$;" ";:LCNT~LCNTtÏ(W$)t1"3W$~R$:“ W$}"" s 13010,3¨63¤ ´´´´ Print newline@3¢:LCNT~0:¨J3¤ ´´´´ Print new paragraphT3¢:¢" ";:LCNT~3:¨¼4¤ ´´´´ HELPPÆ4¢"I act as your senses in this game. Direct me by commands of one or two"UÐ4¢"words, a verb followed by an object. If the object is omitted I can sometimes"$Ú4¢"infer which object you mean."ä4¢Yî4¢" If you have problems getting me to dowhat you want then you are either trying";Wø4¢"something beyond your capabilities or you just need to try more words. If you"W5¢"find yourself stumped by any problem youshould usually explore elsewhere as the"V 5¢"solution to each problem isn't always nearby. Note that there is about sixty"$5¢"different commands in total."+5¢:¢"Press any key to continue.";:A$~ä$ 5¢ Ç(13);T 5¢" I only look at the first five lettersof each word, so if you want to move"Y*5¢"northeast, type NE instead of NORTHEAST so that I can distinguish it from NORTH.";W45¢"Some commands will make me prompt you for more information while some objects"M>5¢"are specified by entering the adjective as well (eg GET STEEL SWORD)."H5¢-R5¢" Some of the passages turn a lot so"T\5¢"that leaving in one direction does not guarentee arriving at the next place"f5¢"from that direction."p5¢Wz5¢" During the adventure you will find several hazards and treasures. You will"V„5¢"get some credit for locating these and you will get full credit for returning"XŽ5¢"the treasures to the deserted building. The maximum score possible is about 300.")˜5¢"Press any key to continue.";:A$~ä$ ¢5¢ Ç(13);U¬5¢" You can finish the adventure early bytyping SAVE or END. If you succeed in"U¶5¢"finishing the adventure by putting the Orb of Power in the deserted building"0À5¢"then the game will finish automatically.",Ê5¢" Good luck and happy adventuring."; Ô5‘ 1010°6¤ ´´´´ End of adventure º6 14510`Ä6 13120: 13140:W$~"At the end of the adventure you earned a score of"tÚ(SC)t" points.": 7[Î6“ KILLED s W$~"You were posthumously awarded the rank of": W$~"This qualifies you as"Ø6 7-Ý6“ SC~0 s W$~"a complete idiot.":‘ 141606â6“ SC~25 s W$~"a novice class adventurer":‘ 141606ì6“ SC~50 s W$~"an apprentice adventurer.":‘ 141605ö6“ SC~80 s W$~"a reasonable adventurer.":‘ 1416047“ SC~120 s W$~"a seasoned adventurer.":‘ 14160T 7“ SC~150 s W$~"an experienced adventurer, qualified to guide novices.":‘ 14160:7“ SC~200 s W$~"a master adventurer, grade 4":‘ 14160:7“ SC~230 s W$~"a master adventurer, grade 3":‘ 14160:(7“ SC~260 s W$~"a master adventurer, grade 2":‘ 14160:27“ SC~290 s W$~"a master adventurer, grade 1":‘ 14160#<7W$~"a grandmaster adventurer." P7 7:¢:¢-Z7”"Do you want to play another game ?";C$2d7C$~Þ(C$,1,1):“ C$~"Y" { C$~"y" s © "ADVENIOA"n7ÿ‰¤8¤ ´´´´ Calculate ScoreO®8SC~5wBH%(21)t10wBOULDERt10wSTAIRCASEt10wBH%(81)u5w(RATS~0)u5w(OP%(17)}44)`¸8SC~SCu5w((SKEL1~0 z SARC1}0)t(SKEL2~0 z SARC2}0)t(OP%(23)}u1)tCHIEFuBH%(69)t(FIGHTER}0))D½8SC~SCu5w(BASILISKtSIRNtOCTPUStWRAITHuBH%(99)tCHES1tCHES2tCHES3)hÂ8SC~SCt2w(BH%(47)tBH%(44)tBH%(43)tBH%(45)tBH%(65)tBH%(48)u(SARC1}0)u(OP%(19)}u1)tBH%(118)tBH%(93))“Ì8SC~SCu10w((OP%(13)~3)t(OP%(17)~3)t(OP%(24)~3)t(OP%(16)~3)t(OP%(19)~3)t(OP%(25)~3)t(OP%(26)~3)t(OP%(27)~3)t(OP%(28)~3)t(OP%(37)~3)t(OP%(38)~3))PÖ8SC~SCt5w(BH%(82)tBH%(118)u(BH%(128) z SIRN)uCHES3tBH%(96))u10w(OP%(36)}u1)=à8SC~SCu10w(MAP%(97,3)}0)u5wPENTt5wBH%(98)u30w(OP%(44)~3)ê8SC~SCuBN:¨ N¤ ´´´´ Long Descriptions†*N LCu47 ‘ 21210,21230,21250,21280,21300,21320,21350,21360,21390,21350,21350,21420,21440,21490,21510,21540,21280,21750,21510,21580\4N LCu67 ‘ 21600,21620,21640,21650,21660,21670,21680,21690,21700,21710,21720,21730,21740>NW$~"Invalid location":‘ 7¢N¤ ´´´´ The descriptionsbÚRW$~"You have entered a small chamber of smooth stone slabs whose only exit is back east.":‘ 7bîRW$~"You have entered a small chamber of smooth stone slabs whose only exit is back west.":‘ 7ÉSW$~"You are in a large low crypt beneath the church. The air smells damp and old around here. There is a small passage leading east into the gloom and also a small stone staircase leading up.":‘ 7ˆ SW$~"You are in a long low room with passages off to the east and west. In the centre of the room is a large stone sarcophagus.":‘ 7z4SW$~"You are standing in a large lofty hall carved out of bare rock. There are exits to the west, east and south.":‘ 7ÓHSW$~"You are in a small circular chamber carved out of rough hewn rock. In the centre of the floor is a large inscribed circle with the word 'ANSPO' carved inside. The only exits are down and to the se.":‘ 7>fSW$~"You are in a twisty maze of passages, all alike.":‘ 7âpSW$~"You have come to a crossroads. There is a tall passage leading north and south while a low passage leads east and west. There are also several large gaps to the ne, nw, se and sw in the stonework by the junction.":‘ 7ÕŽSW$~"You are in a small ornately carved room with the only exit to the west. On the far wall hang three large signs which read 'All good does not glitter', 'Beware the silent one' and 'Nobility is power'.":‘ 7™¬SW$~"You are in a tall north/south passage by a hole in the floor. Looking down you can see that the hole leads to a corridor running east/west.":‘ 7èÀSW$~"You are in a large room whose floor, walls and ceiling are covered in large touching slabs of smooth marble. In the centre of the room is a large pit which goes down for about 100 feet. At the bottom of the pit you can": 7›ÊSW$~"see a large gleaming spike set into the marble floor. The only exits are a passage to the north and a staircase to the south which goes down.":‘ 7ŽòSW$~"You have come to a T-junction. The exit to the north goes up a staircase, while the other two exits are in an east/west passage.":‘ 7¸TW$~"You have come to a small room whose walls are covered by murals of heroic deeds. The only exits are to the east and west. In the centre of the room is a large onyx block.":‘ 7ç$TW$~"This is a large underground cavern which looks as though it was formed naturally. In the far side of the room is an underground stream which enters and leaves the room through small tunnels, not wide enough for a man.": 79.TW$~"The exits are to the north, south and west.":‘ 7rLTW$~"You are in an east/west passage with a hole in the roof. The hole leads up to a north/south passage.":‘ 7ƒ`TW$~"You are in the entrance way to a maze of twisty little passages, all different. The only normal exit is to the south.":‘ 7ptTW$~"You are in a maze of twisty little passages, all different. On the floor is carved the letter 'S'.":‘ 7IˆTW$~"You are in a maze of twisty little passages, all different.":‘ 7K’TW$~"You are in a twisting maze of little passages, all different.":‘ 7KœTW$~"You are in a twisting little maze of passages, all different.":‘ 7I¦TW$~"You are in a twisty maze of little passages, all different.":‘ 7K°TW$~"You are in a maze of little twisting passages, all different.":‘ 7KºTW$~"You are in a maze of twisting little passages, all different.":‘ 7LÄTW$~"You are in a little passage of a twisting maze, all different.":‘ 7JÎTW$~"You are in a passage of a twisty little maze, all different.":‘ 7LØTW$~"You are in a passage of a little twisting maze, all different.":‘ 7LâTW$~"You are in a passage of a twisting little maze, all different.":‘ 7IìTW$~"You are in a maze of little twisty passages, all different.":‘ 7ŠöTW$~"You are in a large rock chamber whose walls are coloured in soft pastel pinks. There are passages off to the east and south.":‘ 7ØY¤ ´´´´ Short Descriptions†âY LCu47 ‘ 23510,23520,23530,23540,23550,23560,21350,23570,23580,21350,21350,23590,23600,23610,23620,23630,23640,23650,23660,23690\ìY LCu67 ‘ 23670,23680,21640,21650,21660,21670,21680,21690,21700,21710,21720,21730,21740 öY‘ 20030PZ¤ ´´´´ The descriptions-Ö[W$~"You're in the west statue room.":‘ 7-à[W$~"You're in the east statue room.":‘ 7&ê[W$~"You're below the church.":‘ 7-ô[W$~"You're in the sarcophagus room.":‘ 7/þ[W$~"You're in the centre statue room.":‘ 7)\W$~"You're in the 'ANSPO' room.":‘ 73\W$~"You're at the intersection with gaps.":‘ 7-\W$~"You're in the three signs room.":‘ 7A&\W$~"You're in the n/s passage with a hole in the floor.":‘ 7,0\W$~"You're in the smooth pit room.":‘ 7':\W$~"You're at the T-junction.":‘ 71D\W$~"You're in the east sword-hilt room.":‘ 7.N\W$~"You're by the underground river.":‘ 74X\W$~"You're in the second sarcophagus room.":‘ 7'b\W$~"You're in the stone room.":‘ 71l\W$~"You're in the west sword-hilt room.":‘ 71v\W$~"You're at the entrance to the maze.":‘ 7,€\W$~"You're by the 'S' in the maze.":‘ 77Š\W$~"You're in the e/w passage below the hole.":‘ 7 À]¤ ´´´´ General describe loc Ê]KILLED~0:Ï]“ (LC}35 z LC}50) { (LAMPALIGHT z LAMPHERE) s 24030ŸÔ]W$~"The light from outside is getting dim here. If you continue it is likely to get totally dark. Perhaps you'd better light the lantern.": 7: 7:‘ 24110UÞ]“ LC~35 { LC~50 { LC~131 { (LC}~99 z LC~119) { (LAMPALIGHT z LAMPHERE) s 241107ò]“ LC~36 { LC~51 { LC~99 { LC~119 { Õ(1).6 s 24070„ü]W$~"Oh dear, what a pity, you seem to have fallen down one of those pits I warned you about and killed yourself.":KILLED~u1:‘ 7r^W$~"It is pitch black here. If you continue you are likely to fall down a pit and kill yourself.": 7:‘ 13140$^¤ ´´´´ Describe loc..^“ BH%(LC)~1 z Õ(1)}.2 s 23010 200103^¤ ´´´´ Special describesâ^“ LC}51 s 24340Dì^“ SARC1~0 { SARC1~2 s W$~"The stone sarcophagus is closed.":‘ 7<ö^“ SARC1~3 s W$~"The sarcophagus is open and empty.":‘ 7`_W$~"There is a human skeleton in the sarcophagus, wearing a golden crown on its skull.":‘ 7_“ LC}49 s 24400?_“ FIGHTER~2 s W$~"There is an empty statue base here.":‘ 7R(_“ FIGHTER~1 s W$~"There is a statue of a gallent knight holding a sword.":‘ 7±2_W$~"There is a statue of a gallent knight in the centre of the room. He is sadly lacking a sword. The statue base reads 'Speak my name and I will kill any living foe'.":‘ 7P_“ LC}48 s 24450>Z_“ THIEF}~1 s W$~"There is an empty statue base here.":‘ 7£d_W$~"In the centre of the room is a statue of a small hunched man holding a sack. There seems to been glints of gold coming from the interior of the sack.":‘ 7‚_“ LC}52 s 24480SŒ_“ NAKED s W$~"There is a statue of a naked man in the centre of the room.":‘ 7F–_W$~"There is an empty statue base in the centre of the room.":‘ 7 _“ LC}64 s 24530<ª_“ SARC2~3 s W$~"The sarcophagus is open and empty.":‘ 7j´_“ SARC2~1 s W$~"The sarcophagus is open. A skeleton lies inside holding a shining silver dagger.":‘ 7(¾_W$~"The sarcophagus is closed.":‘ 7kÒ_“ LC~66 z HILT2~0 { LC~62 z HILT1~0 s W$~"A swordhilt protrudes out of the top of the onyx block.":‘ 78Ü_“ LC~62 { LC~66 s W$~"The onyx block is empty.":‘ 7æ_“ LC}65 s 24610Nð_“ BASILISK s W$~"There is a stone statue of a basilisk in this room.":‘ 7Uú_W$~"In the centre of the room you can see a basilisk guarding its treasure.": 7u`“ Õ(1).6 z BH%(65)~1 s W$~"While looking at it, it glared back at you and petrified you.": 7:KILLED~u1:‘ 14010d`W$~"Fortunately you missed its eyes while looking at the room and weren't turned to stone.":‘ 7"`¨¨a¤ ´´´´ SEARCH²a“ LC}52 s 25130U¼aW$~"While searching around you touched something on top of the statue base.":‘ 6=*bW$~"You search around but find nothing of interest.":‘ 6e¤ ´´´´ Move adjustments7šeLAMPHERE~(OP(1)~0 { OP(2)~0 { OP(1)~LC { OP(2)~LC)¤e“ LAMPALIGHT~0 s 26050®eLAMPLEFT~LAMPLEFTu1:“ LAMPLEFT~0 z (OP(2)~0 { OP(2)~LC) s W$~"Your lamp is getting dim and is likely to run out soon.": 7@¸e“ LAMPLEFT~0 s LAMPFULL~0:OP(1)~OP(2):OP(2)~u1:LAMPALIGHT~0Âe“ LC~69 s THIEF~2Ìe¨xi¤ ´´´´ No move adjustments7‚iLAMPHERE~(OP(1)~0 { OP(2)~0 { OP(1)~LC { OP(2)~LC)Œi“ LAMPALIGHT~0 s 27060–iLAMPLEFT~LAMPLEFTu1:“ LAMPLEFT~0 z (OP(2)~0 { OP(2)~LC) s W$~"Your lamp is getting dim and is likely to run out soon.": 7@ i“ LAMPLEFT~0 s LAMPFULL~0:OP(1)~OP(2):OP(2)~u1:LAMPALIGHT~0ªi¤ ´´´´ FIRST SKELETON´i“ LC50 { SKEL1~0 s 27810^Hl“ SKEL1~2 s W$~"The skeleton turns about and vanishes from the room.": 7:SKEL1~1:‘ 27810Rl“ Õ(1)}.2 s 27810ª\lW$~"You feel a faint movement in the air. Turning about you see that the skeleton wearing the golden crown has entered the room and is standing nearby.": 7:SKEL1~2˜l¤ ´´´´ SECOND SKELETON¢l“ LC50 { SKEL2~0 s 28010¬l“ SKEL2}1 s 27870¶l“ Õ(1)}.2 s 28010ŸÀlW$~"You feel a faint movement in the air. Turning about you see that the skeleton with the dagger has entered and is standing nearby.": 7:SKEL2~2:‘ 28010OÞl“ SKEL2~3 s W$~"The skeleton turns about and departs.": 7:SKEL2~1:‘ 28010AèlW$~"The skeleton throws the shining dagger at you which": 7?òl“ Õ(1).4 s W$~"hits and kills you.": 7:KILLED~u1:‘ 14010ülW$~"misses you.": 7>mW$~"The dagger returns to the skeleton's boney hand.": 7 mSKEL2~3`m¤ ´´´´ THIEFjm“ LC51 { THIEF}1 s 28210tm“ Õ(1)}.2 s 28210/~mNT~0: J~1 r NTR:“ OP%(TRP(J))~0 s NT~NTt1ˆm›:“ NT~0 s 28080È’mW$~"You feel a faint movement behind you. Looking round you see the thief slinking away into the darkness with your treasures. He smirks at you and hisses 'Get them in the maze if you dare'.": 7Cœm J~1 r NTR:“ OP%(TRP(J))~0 s OP%(TRP(J))~69:WT~WTuOW%(TRP(J))¦m› J:STL~u1:‘ 28210¦°m“ STL s W$~"You feel a faint movement in the air behind you. The thief appears and exclaims 'Ho, slow witted adventurer, your treasure is safe in the maze.'": 7(n¤ ´´´´ RETURN 2n‘ 1010$